
BLUR PC GAME REVIEWS OFFLINE
Beat them, and you’ve unlocked the next stage.įilled with variety and cars to unlock, the offline campaign will provide a good few hours’ entertainment, though we suspect that the multiplayer mode is Blur‘s strongest asset, with its wealth of leaderboards, unlockable content and Facebook/Twitter connectivity.
BLUR PC GAME REVIEWS CRACK
Once these are fulfilled, and the requisite number of fans have been earned, you get a crack at racing the current stage’s champion. Progression through the campaign is achieved by fulfilling requirements. These range from checkpoint challenges, which are a simple point-to-point race against the clock, one-on-one races, and the brilliantly arcade-like Destruction, where you blast away at opposing cars with bolts Played offline, Blur‘s campaign mode provides plenty of varied challenges aside from the usual A to B battles. Fans are earned by performing tricks and completing challenges (driving between glowing posts is a common one), which in turn unlock new cars and raises your RPG-like level. Should you find yourself in the lead without anything to counter an incoming fireball, it’s not uncommon to find your car battered by multiple projectiles in rapid succession.īlur‘s fan system, meanwhile, provides constant incentives to improve. The game becomes not just about blasting your way past the car in front (as is often the case with the offline mode’s more forgivingly dopey AI), but also about keeping a constant eye in your rear view mirror for your opponents, who can quite easily take you out of contention with a well placed shunt or mine.Įnsuring your own car is constantly stocked out with items to attack and defend is vital to success.

This compelling atmosphere of competition and aggression becomes particularly pronounced when you take Blur online.

BLUR PC GAME REVIEWS SERIES
In the context of Blur‘s already high-speed racing, which matches the Burnout series in its delivery of tyre-shredding speed, the need to select and use power-ups strategically, while at the same time attempting to maintain some kind of racing line, create an almost palpable air of barely constrained panic. Each player can hold up to three at once, can flick between them with the X button, and unleash their effects by tapping A. Dotted around the track, power-ups are collected by simply driving over them. Brash, noisy and aggressive, they turn every race into a constantly shifting, chaotic whirl. Listing the ingredients of a cocktail only gives you a partial indication of the kind of flavour found in the final mix, after all.īlur‘s most obvious feature is its power-up system, which hits you between the eyes the second you roll over the starting line. The most straightforward way to describe Blur would be as a mixture of Mario Kart’s power-ups, Burnout‘s wild turn of speed and Project Gotham‘s realistic vehicles and environments, but this only communicates a small part of what Blur is. With Blur, developer Bizarre Creations has created a hybrid of the best games in its own back catalogue, most notably the Project Gotham Racing series, though there are also echoes of Geometry Wars and even The Club, and classic racing games from elsewhere. You clatter over the line, your vehicle in ruins. The rear of your car explodes, flinging you spinning into the air, as your opponent, then two, three, perhaps four other cars, sweep to victory. You try to counter, or swerve to avoid it, but it’s too late.

Imagine the scenario: you’ve led the race for two laps, and just as your Audi enters the final corner before the finish line, you glance in the rear view mirror and spot a glowing ball of fire closing in on your tail.
